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		<title>New Monster &#8211; Deep Miner</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/</link>
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		<pubDate>Fri, 27 Jan 2012 18:57:32 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[Beings]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[D&D 3.x]]></category>
		<category><![CDATA[Dwarf]]></category>
		<category><![CDATA[Magic Item]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3574</guid>
		<description><![CDATA[DEEP MINER A sickly green glow lights the corridor as an emaciated specter of a dwarven miner emerges from the wall.  The wreckage of a dwarven soul mutters to himself, his eyes unfocused until he sees the gold ring on your finger.  “Gold!” it cries, a spectral pick appearing in its hand as it charges [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3574&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>DEEP MINER</strong><br />
<em>A sickly green glow lights the corridor as an emaciated specter of a dwarven miner emerges from the wall.  The wreckage of a dwarven soul mutters to himself, his eyes unfocused until he sees the gold ring on your finger.  “Gold!” it cries, a spectral pick appearing in its hand as it charges towards you.</em></p>
<p><strong>Deep Miner</strong>                                                  CR 5 (1,600 XP)<br />
NE medium undead (incorporeal)<br />
<span id="more-3574"></span>Init +6; Senses darkvision 60 ft.; Perception +9<br />
DEFENSE<br />
<strong>AC</strong> 16, touch 16, flat-footed 13; (+3 Deflection, +2 Dex, +1 Dodge)<br />
<strong>hp</strong> 30 (4d8+12)<br />
<strong>Fort +4, Ref +3, Will +6</strong>; +2 vs. spells and spell-like abilities<br />
<strong>Defensive Abilities</strong> channel resistance +1, incorporeal, resistance to cold 15; <strong>Immune</strong> undead traits<br />
OFFENSE<br />
<strong>Spd</strong> fly 30 ft (good)<br />
<strong>Melee</strong> spectral pick touch +5 (1d4 cold + Life and Mineral Drain)<br />
<strong>Special Attacks</strong> create enslaved dead, driven by gold<br />
STATISTICS<br />
Str —, Dex 15, Con —, Int 7, Wis 14, Cha 16<br />
<strong>Base Atk</strong> +3; CMB +3; CMD 16<br />
Feats Dodge, Improved Initiative<br />
Skills Appraise +3, Perception +9, Stealth +6<br />
<strong>SQ</strong> dwarf even in death, gold fascination, smell gold<br />
Languages as before death<br />
Environment underground<br />
Organization Solitary<br />
Treasure Value handful of gold dust<br />
SPECIAL ABILITIES<br />
<strong>Create Enslaved Dead</strong> (Su) A humanoid creature killed by a deep miner&#8217;s spectral pick becomes a zombie under the control of its killer in 1d4 rounds.</p>
<p><strong>Driven by Gold</strong> (Ex) When attacking a target who obviously has more than 100 gp worth of gold on them, the deep miner gains a +2 moral bonus to attacks.</p>
<p><strong>Dwarf even in Death</strong> (Ex) The deep miner retains all of the dwarven racial traits that it can still use as an incorporeal being.</p>
<p><strong>Gold Fascination</strong> (Ex) If given five or more gold piece value of gold, the deep miner will be <em>dazed</em> as it gazes in wonder at it for one round unless it makes a DC 15 will save.  It gains a +5 circumstance bonus to this if it is attacked at the same time or to future saves against the same group if it was attacked while dazed from this effect.  The DC for the save is increased by 1 for each 200 gp worth of gold up to a maximum DC of 25.</p>
<p><strong>Life and Mineral Drain</strong> (Su) A deep miner’s pick sucks out both the life force of the victim as well as minerals from their blood and bone.  The spectral pick deals 2 points of Constitution damage to a living creature, a Fortitude save (DC 15) reduces this to one point. For every 2 points of Constitution damage taken, the victim also takes 1 point of Strength damage.  The deep miner heals 5 hit points for every point of Constitution damage inflicted.</p>
<p>This is a negative energy effect and the save is Charisma based.</p>
<p><strong>Smell Gold</strong> (Su) Deep miners are treated as having the <em>scent</em> ability only for locating gold.</p>
<p>Some dwarves become obsessed with the hunting and acquisition of gold, while other dwarves will try to turn them from this dark path, sometime they do not succeed.  These tortured spirits quest deep and along every more risky paths until they perish.  Often, even death will not extinguish their lust for gold and their spirit continues to seek that which they are doomed never to possess.</p>
<p>When killed, they dissolve into a handful (1d10 gold coins worth) of gold dust.</p>
<p><span style="text-decoration:underline;">What you may know about the deep miner</span>:<br />
Knowledge (Dungeoneering or Religion) DC 20.  These benighted spirits died in their quest for gold and now their spirits still seek it.</p>
<p>Knowledge (Dungeoneering or Religion) DC 25.  The spirit of the deep miner can be briefly distracted by giving it gold.</p>
<p>Dwarves gain a +2 bonus to these skill checks.</p>
<p>TACTICS<br />
<strong>Before Combat</strong>: Deep miners wander aimlessly looking for gold, they do not prepare for combat, but launch themselves after any source of gold they encounter.</p>
<p><strong>During Combat</strong>: The deep miner focuses its attack on the greater source of gold it can perceive, single-mindedly trying to kill the possessor of the gold so that the deep miner can possess it.</p>
<p><strong>Morale</strong>: A deep miner’s obsession with gold overrides all else and it will seek to grasp gold even when it will only cause its destruction.</p>
<p><em>Variants</em>: Rarely a dwarf becomes obsessed with a gem or other mineral type rather than gold, in that case, replace all references to gold with whatever material the dwarf was obsessed with.</p>
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		<title>Tuesday Magic Item &#8211; Venturer’s Friend at Court</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 22:17:25 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[Spells and Magic]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[D&D 3.x]]></category>
		<category><![CDATA[Magic Item]]></category>
		<category><![CDATA[Pathfinder]]></category>

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		<description><![CDATA[First crafted by the bard Rufus Friend of the Commons for a delegation of simple villagers to the court of the King; a keen-eyed dwarven venturer sniffed out the magic behind the commoners&#8217; excellent manners and commissioned one for himself and his companions, who often had trouble dealing with nobility. Since then, the use of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3564&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>First crafted by the bard Rufus Friend of the Commons for a delegation of simple villagers to the court of the King; a keen-eyed dwarven venturer sniffed out the magic behind the commoners&#8217; excellent manners and commissioned one for himself and his companions, who often had trouble dealing with nobility.</em></p>
<div id="attachment_3565" class="wp-caption alignright" style="width: 85px"><a href="http://seaofstarsrpg.files.wordpress.com/2012/01/silverkey.jpg"><img class="size-full wp-image-3565" title="SilverKey" src="http://seaofstarsrpg.files.wordpress.com/2012/01/silverkey.jpg?w=450" alt="Key to the Kingdom?"   /></a><p class="wp-caption-text">Etiquette is Key</p></div>
<p><em>Since then, the use of the these items have quickly spread throughout the venturing community.  They often change hands at the last moment before court for inflated prices for it is better to loose some coins than your head from accidentally insulting the prince royal.</em></p>
<p style="text-align:center;"><strong>Venturer’s Friend at Court</strong></p>
<p style="text-align:left;">These innocuous pieces of jewellery, often earrings, headband or a necklace, are almost always made of silver and if set with gems, they are always just semiprecious stones (such as amethyst or jet) in subtle and tasteful amounts.  They are by their nature understated and well made.</p>
<p><span id="more-3564"></span>These items are enchanted with a variety of minor magics to help a novice manage in a courtly situation. They are:</p>
<ul>
<li>+3 competence bonus to Diplomacy checks in all matters of courtly etiquette and formal decorum.</li>
<li>+1 competence bonus to any Perform skill used in courtly way in a courtly setting, allowing them to participate in courtly dances, poetry readings and such like without appearing utterly hopeless at such tasks.</li>
<li>+3 competence bonus to Sense Motive checks to notice poor advice on how to act or behave.</li>
<li>+1 competence bonus to Knowledge (Local) and Knowledge (Nobility) to recognize people or situations and the ability to make this knowledge check if unskilled, three times a day.</li>
</ul>
<p style="text-align:left;">
<strong>Aura</strong> faint divination; <strong>CL</strong> 4th<br />
<strong>Slot</strong> head, headband or neck (by style); <strong>Price</strong> 1,200; <strong>Weight</strong> –<br />
<strong>Construction Requirements</strong><br />
Craft Wondrous Item, <em>detect thoughts</em> or <em>zone of truth, eagle’s splendor, fox’s cunning</em>, creator must have Bardic Knowledge or 5 ranks in each Knowledge (local) and Knowledge (nobility), 5 rank in Diplomacy, and 5 ranks in three different Perform skills; <strong>Cost</strong> 600 (+48 xp for D&amp;D)</p>
<p style="text-align:left;"><em>Adventure Seeds</em>: The character have been called before the Queen, who is a known stickler for etiquette and proper behavior in court, perhaps acquiring a few of these items might be a good backup for the less couth members of the party.</p>
<p style="text-align:left;"><em>Notes</em>: Social situation are often more dangerous than dungeons to adventurers, this item is to help those poor souls function better on that unusual place filled with social interactions.</p>
<p style="text-align:left;">Photo by <a title="IMG 2614" href="https://secure.flickr.com/photos/reactionphotography/4327312822/" target="_blank">Etsy Ketsy</a> and used under a <a title="CC BY-SA 2.0" href="https://creativecommons.org/licenses/by-sa/2.0/deed.en" target="_blank">Creative Commons Attribution-ShareAlike 2.0 Generic</a> license.</p>
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		<title>Review &#8211; Justice City Superpowered</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/22/review-justice-city-superpowered/</link>
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		<pubDate>Sun, 22 Jan 2012 22:11:01 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[Superheroes]]></category>

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		<description><![CDATA[Justice City is a setting for a superheroic world with recent emergent superheroes.  It provides a useful, if general, backdrop for a campaign or just for a place to visit. Justice City Superpowered: A Superhero Setting Book and Campaign Installment is a 32-page PDF (27-pages if you remove the cover, OGL pages and ad) for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3559&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Justice City is a setting for a superheroic world with recent emergent superheroes.  It provides a useful, if general, backdrop for a campaign or just for a place to visit.</p>
<p><a title="Justice City Superpowered" href="http://www.rpgnow.com/product_info.php?cPath=6101&amp;products_id=88037?affiliate_id=5861" target="_blank">Justice City Superpowered</a>: A Superhero Setting Book and Campaign Installment is a 32-page PDF (27-pages if you remove the cover, OGL pages and ad) for the Mutants &amp; Masterminds (3rd Edition) RPG written by Ethan Parker and published by <a title="Gamer's Haven" href="http://gamershavenpodcast.com/" target="_blank">Gamer’s Haven Publishing</a>.  This is part of the Gamer’s Haven Superpowered Superhero Roleplaying line.</p>
<p><span id="more-3559"></span>Justice City has mostly a traditional two columns layout and is easily readable, except for some occasions where the two columns almost overlap.  The art is full color photos and maps of Vancouver/Justice City.  A collection of short stats blocks for the characters mentioned is included at the end.</p>
<p>Justice City is Vancouver, BC, after superheroes emerged into the world (very recently) and the city was renamed in their honor, as was briefly popular to do so in this setting.  It is essentially a guide to the city and its areas with a pair of interesting non-player characters for each one (all of whom are given short stat blocks at the end).  While a few companies and criminal groups are mentioned in character descriptions, neither are elaborated in the main text.</p>
<p>While it is a useful reference to Justice City/Vancouver, it could have been made much more useful by having some corporation, criminal syndicates and adventure seeds.  A much more minor problem is that a few of the stat blocks are unfinished, with statuses unfilled and specialties unnoted.</p>
<p>Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.</p>
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		<title>Review &#8211; Threat Report: Doctor Shock</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/21/review-threat-report-doctor-shock/</link>
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		<pubDate>Sun, 22 Jan 2012 03:49:49 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[Supervillain]]></category>

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		<description><![CDATA[Doctor Shock, once a brilliant medical doctor, now an even more brilliant supervillain.  A steel age sort of character, willing to kill for his goals, which is to study how superpower work and as such he has a reputation as a cape killer.  Perhaps not a character that will fit in all campaigns, but an [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3554&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Doctor Shock, once a brilliant medical doctor, now an even more brilliant supervillain.  A steel age sort of character, willing to kill for his goals, which is to study how superpower work and as such he has a reputation as a cape killer.  Perhaps not a character that will fit in all campaigns, but an interesting one.</p>
<p><a title="Doctor Shock" href="http://www.rpgnow.com/product_info.php?products_id=87907?affiliate_id=5861" target="_blank">Threat Report: Doctor Shock</a> is a 4-page PDF (2-pages if you remove the cover letter and OGL page) for the Mutants &amp; Masterminds (3rd Edition) RPG written by Aaron Sullivan and published by <a title="Green Ronin" href="http://www.greenronin.com/" target="_blank">Green Ronin Publishing</a>.  This is issue 3 of Green Ronin’s Threat Report line for M&amp;M (3rd).</p>
<p><span id="more-3554"></span>After a prop cover letter from AEGIS, which may serve as a useful introduction to the villain, the layout is primary traditional two columns and the easily readable.  The only art is a full color illustration of the Doctor Shock himself.  Additional a HeroLab file for Doctor Shock is also included.</p>
<p>Doctor Shock is a well developed PL 11 character with a complete agenda: having temporally (he believes) cured the paranormal abilities that were killing him, he has snapped and become a hunter of superhumans.  Those he captures . . . tend not to survive the experience as the “good” Doctor studies, experiments on and, often, vivisects them.  It is a rather dark character and could leave a considerable body count before he is stopped, so he should be used with caution.  Three scenario seeds are provided for Doctor Shock, one of which holds out hope for his redemption</p>
<p>Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.</p>
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		<title>Pattern Seekers &#8211; Episode 6: Gold, Gold, Gold (Part 1)</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/20/pattern-seekers-episode-6-gold-gold-gold-part-1/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/20/pattern-seekers-episode-6-gold-gold-gold-part-1/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 02:50:45 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[Campaign Report]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Pathfinder]]></category>

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		<description><![CDATA[Having achieved another part of their goal, the Orb of Air, our heroes are dispatched on a different task, the seeking of allies but hopefully negotiating a peaceful compromise over the control of a gold mine between the Diamond Clan Dwarves and one of the Sun Temple Sects.  Both of whom the Pattern would like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3512&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Having achieved another part of their goal, <a title="Pattern Seekers – Episode 5: Stepping Stones across the Sky (Part 2)" href="http://seaofstarsrpg.wordpress.com/2011/12/30/pattern-seekers-episode-5-stepping-stones-across-the-sky-part-2/" target="_blank">the Orb of Air</a>, our heroes are dispatched on a different task, the seeking of allies but hopefully negotiating a peaceful compromise over the control of a gold mine between the Diamond Clan Dwarves and one of the Sun Temple Sects.  Both of whom the Pattern would like to have as possible allies.</p>
<div id="attachment_3546" class="wp-caption alignright" style="width: 110px"><a href="http://seaofstarsrpg.files.wordpress.com/2012/01/gold-ore1.jpg"><img class="size-full wp-image-3546" title="SONY DSC" src="http://seaofstarsrpg.files.wordpress.com/2012/01/gold-ore1.jpg?w=450" alt="Root of all evil?"   /></a><p class="wp-caption-text">Gold Ore</p></div>
<p>Thus our heroes are dispatched on a mission of diplomacy, which they may be particularly ill-suited towards, and soon find themselves on a winding road through the mountains.  Defender, as usual, takes the lead and after turning a corner, narrowly avoids being impaled by a ballista bolt.  Defender charges the dwarven post, taking a hit from a crossbow bolt, while Bradley shouts for peace.  After a few tense moments, the situation stabilizes.</p>
<p>The dwarves take a letter of introduction from Bradley and escorts the group to the dwarven camp where they meet Emissary Sagaroth White and Warleader Arcantus Rockbiter.  The dwarves explain that there have been attacks by bandits which is why the guard post was so jumpy.  They then lay out the dwarven claim to the mine: it was established by the Diamond dwarves but abandoned and sealed during a time of contraction and then the location was lost.  Bradley and the others agree to present the dwarven case to the Sun Temple in the homes of finding common ground between the two groups.</p>
<p><span id="more-3512"></span>Leaving the dwarven forces behind, they make their way to the Sun Temple camp, which is larger if less militant.  They are shown to the presence of High Priestess Arave Brightdaughter who reads their letter of introduction and presents the Sun Temple case: which is that they have uncovered and restored the mine entrance in preparation for the expansion of the mine.  Then the Diamond dwarves appeared and work stopped until things were sorted out.</p>
<p>Bradley stayed behind while the rest of the characters went into the mine to explore.   Overcoming, they hope, a set of protective wards (which warned in dwarvish about progressing further) they slowly made their way into the mind, attracting the attention of a pack of iron bats, small dog sized bats with metallic fur, who swarmed the the explorers but only did minor damage before being slain or chased off.  Dr. Martin skinned one while Defender trussed up an unconscious one for possible training as a pet.</p>
<p>Niko noticed a sickly green glow glow from behind and slowly turned to find a <a title="New Monster – Deep Miner" href="http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/" target="_blank">spectral dwarven miner</a> there who whispered, &#8220;Gold.&#8221;  Niko scrambled back and the ghost miner raised his hands and an equally ghostly pick appeared in them, which he plunged into the Visse&#8217;s chest sucking minerals and life force from the small fellow.  Niko ran and Defender and Pho engaged the spirit.  It focused on Defender, as his metal form is decorated with gold, and it was a tough fight as the insubstantial nature of the spirit, and its ability to fed on the life of others, made it difficult to put down.   Morgrymson finally distracts it with a handful of gold coins and while it was staring at the gold, the others hammered it with magic and might causing the spirit to disperse.</p>
<p>Badly injured by the spirit&#8217;s attacks, they withdrew from the mine.  And thus ended the session.</p>
<p><em>Notes</em>: All of the usual players were here making for a sizable group which occasional led to some confusion during the combats.</p>
<p>Photo by <a title="Gold Ore" href="https://secure.flickr.com/photos/digitaljourney/5557614626/in/photostream/" target="_blank">alantankenghoe</a> and used under a <a title="CC BY 2.0" href="https://creativecommons.org/licenses/by/2.0/deed.en" target="_blank">Creative Commons Attribution 2.0 Generic</a> license.</p>
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		<title>TPK Avoided . . . so why am I depressed?</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/20/tpk-avoided-so-why-am-i-depressed/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/20/tpk-avoided-so-why-am-i-depressed/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 20:43:52 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Game Theory]]></category>
		<category><![CDATA[better off dead]]></category>
		<category><![CDATA[Gaming Culture]]></category>
		<category><![CDATA[risk of failure]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3534</guid>
		<description><![CDATA[So, we were playing Pathfinder last night and we got to the final battle, our four 5th level characters (barbarian, cleric, sorcerer and alchemist) against the Frost Rider -the big bad-, his ghoulish thug and four mephit minions.  The sorcerer is my character, more charming than combative but not useless in a fight. Things started [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3534&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, we were playing <em>Pathfinder</em> last night and we got to the final battle, our four 5th level characters (barbarian, cleric, sorcerer and alchemist) against the Frost Rider -the big bad-, his ghoulish thug and four mephit minions.  The sorcerer is my character, more charming than combative but not useless in a fight.</p>
<div id="attachment_3537" class="wp-caption alignright" style="width: 110px"><a href="http://seaofstarsrpg.files.wordpress.com/2012/01/gravestones.jpg"><img class="size-full wp-image-3537" title="Gravestones" src="http://seaofstarsrpg.files.wordpress.com/2012/01/gravestones.jpg?w=450" alt="All dressed up like an open grave"   /></a><p class="wp-caption-text">Better off dead?</p></div>
<p>Things started out rough as we were pummeled by an ice storm and then had to climb out from the snow and ice to close with our enemies.  The barbarian went down paralyzed by the ghoul, the alchemist was entangled by the frost riders horned helm and was being brutally stabbed whenever he used a fire bomb.  Both of them were only not brutally killed because the GM choose not to inflict the damage the villains should have.   The cleric and the sorcerer mopped up the mephits while the alchemist was allowed to burn the Frost Rider to death.  Not sure what happened to the ghoul.  Somehow, were were victorious, but for the life of me, I am not sure how in game we could have survived.</p>
<p><span id="more-3534"></span>Ultimately, we were just given the win, unearned as it was.  Frankly, the villains were very tough and we had some bad luck (and we utterly failed to prepare for a big combat, foresight not being our strength) so I think we should have been allowed to die.  While I really like my character, our survival here just seemed far too forced.  If there is not a risk of failure, how are the characters heroic?  It just made me depressed.  I have let the GM know that I think we should have been allowed to join the choir invisible.  But I am not sure what to do now.</p>
<p>What are other people&#8217;s thoughts here?  Do you think we should have been slaughtered?  Was the GM right to save us from our own bad fortune?</p>
<p><em>Notes</em>: Photo by <a title="Gravestones" href="https://secure.flickr.com/photos/sparker/4282106704/" target="_blank">Steve Parker</a> and used under a <a title="CC BY 2.0" href="https://creativecommons.org/licenses/by/2.0/deed.en" target="_blank">Creative Commons Attribution 2.0 Generic</a> license.</p>
<p><em>Addendum</em> (from discussion here and on G+): Honestly, our characters deserved this defeat.  We did not bother to prepare and we used no real tactics.  It is exactly the sort of situation that would kill a group of overconfident adventurers.</p>
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		<title>Review &#8211; Threat Report: Cerebrus Rex</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/17/review-threat-report-cerebrus-rex/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/17/review-threat-report-cerebrus-rex/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 02:09:31 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[Supervillain]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3521</guid>
		<description><![CDATA[Cerebrus Rex, saurian mastermind from an alternate dimension ruled by the descendants of dinosaurs, seeks to conquer our world as a new home for his people.  If a dinosaurian mastermind with robotic minions seeking to oppress a world of “ape primitives” has a place in your campaign, look no further. Threat Report: Cerebrus Rex is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3521&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Cerebrus Rex, saurian mastermind from an alternate dimension ruled by the descendants of dinosaurs, seeks to conquer our world as a new home for his people.  If a dinosaurian mastermind with robotic minions seeking to oppress a world of “ape primitives” has a place in your campaign, look no further.</p>
<p><a title="Threat Report: Cerebrus Rex" href="http://www.rpgnow.com/product_info.php?cPath=1487&amp;products_id=90857?affiliate_id=5861" target="_blank">Threat Report: Cerebrus Rex</a> is a 5-page PDF (3-pages if you remove the cover letter and OGL page) for the Mutants &amp; Masterminds (3rd Edition) RPG written by Stephen Kenson and published by <a title="Green Ronin" href="http://www.greenronin.com/" target="_blank">Green Ronin Publishing</a>.  This is issue 15 of Green Ronin’s Threat Report line for M&amp;M (3rd).</p>
<p><span id="more-3521"></span>After a prop cover letter from AEGIS, possibly useful for setting a scene, the layout is primary traditional two columns and the easily readable.  The only art is a full color illustration of the Cerebrus Rex himself.  Additional a HeroLab file for Cerebrus Rex, and two of his minions, is also included.</p>
<p>Cerebrus Rex is a fully developed PL 12 character with a complete agenda for conquest, one of the few survivors of a world ruled by saurians, he seeks to claim Earth as a new home.  Three plot hooks are included ranging from basic thefts to end of the (human) world.</p>
<p>Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.</p>
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		<title>Tuesday Magic Item &#8211; Traitor&#8217;s Ring</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/17/tuesday-magic-item-traitors-ring/</link>
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		<pubDate>Tue, 17 Jan 2012 22:13:04 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[Spells and Magic]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[D&D 3.x]]></category>
		<category><![CDATA[Magic Item]]></category>
		<category><![CDATA[Pathfinder]]></category>

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		<description><![CDATA[Lorad Montcrief, once Lord of the Gray Rock, now Governor-General of the entire province as a reward for his treachery.  A hated man by many and all wonder how he managed to avoid the curses and bans that should strike down those that betray the loyalty of the true king. Those who meet him say [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3514&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Lorad Montcrief, once Lord of the Gray Rock, now Governor-General of the entire province as a reward for his treachery.  A hated man by many and all wonder how he managed to avoid the curses and bans that should strike down those that betray <a href="http://seaofstarsrpg.files.wordpress.com/2012/01/ring.jpg"><img class="alignright size-full wp-image-3516" title="Ring" src="http://seaofstarsrpg.files.wordpress.com/2012/01/ring.jpg?w=450" alt="Gold RIng"   /></a>the loyalty of the true king.</em></p>
<p><em>Those who meet him say he has a haunted look and startles at the slightest noise but still he rules with an iron fist, perhaps his wariness is justified or perhaps it is a guilty conscience tormenting him.</em></p>
<p style="text-align:center;"><strong>Traitor’s Ring</strong></p>
<p>These rings are made from gilded iron that has been quenched in the blood of an innocent person put to death for crimes not their own.  While covered in gold, these rings are always dull and never shine no matter how much they are polished.</p>
<p><span id="more-3514"></span>The wearer of the Traitor’s Ring cannot be affected by effects that compel loyalty or the truth, they seem to work but in fact fail.  But such immunity is not without cost, the wearer suffers an amount of Constitution damage equal to half the level of the spell rounded up and if the effect is lasting (such as geas/quest) one of the points of damage cannot be healed until they are released from the spell by its caster.  If the damage would drop the wearer to below 3 Constitution, the damage moves to Wisdom instead (which can drop below 3).</p>
<p>Additionally, the ring’s wearer gains a +5 enhancement bonus to Bluff checks due to the confidence the ring bestows upon them.</p>
<p><strong>Aura</strong> strong illusion; <strong>CL</strong> 13th<br />
<strong>Slot</strong> ring; <strong>Price</strong> 25,000; <strong>Weight</strong> -<br />
<strong>Construction Requirements</strong><br />
Forge Ring, <em>alter self, false life, false vision, greater shadow conjuration, vampiric touch</em>; <strong>Cost</strong> 12,500 (+1,000 xp for D&amp;D)</p>
<p><em>Notes</em>: Sometime villains need a way to conceal their villainous intentions, especially in a world filled with detection magic.</p>
<p>Photo by <a title="The Ring" href="https://secure.flickr.com/photos/61768795@N00/298940663/" target="_blank">praptak</a> and used under a <a title="CC BY-SA 2.0" href="https://creativecommons.org/licenses/by-sa/2.0/deed.en" target="_blank">Creative Commons Attribution-ShareAlike 2.0 Generic</a> liscense.</p>
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		<title>Fantastic Location &#8211; the Snowfall of Irasosia</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/</link>
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		<pubDate>Mon, 16 Jan 2012 03:41:24 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[Places]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[Fantastic Places]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Sea of Stars]]></category>

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		<description><![CDATA[The Snowfall of Irasosia The river Iir winds through the lands of Irasosia until it reaches the Heights of Winter as it tumbles over the lip, it freezes into snowflake, floating down the hundred or so feet as beautiful clouds of snow.  It piles at the bottom is massive drifts. As if this snowfall was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3506&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><strong>The Snowfall of Irasosia</strong></p>
<p style="text-align:left;">The river Iir winds through the lands of Irasosia until it reaches the Heights of Winter as it tumbles over the lip, it freezes into snowflake, floating down the hundred or so feet as beautiful clouds of snow.  It piles at the bottom is massive drifts.</p>
<div id="attachment_3507" class="wp-caption alignright" style="width: 110px"><a href="http://seaofstarsrpg.files.wordpress.com/2012/01/snowfall.jpg"><img class="size-full wp-image-3507" title="Snowfall" src="http://seaofstarsrpg.files.wordpress.com/2012/01/snowfall.jpg?w=450" alt="Snowfall"   /></a><p class="wp-caption-text">Snowfall</p></div>
<p style="text-align:left;">As if this snowfall was not usual enough, the snow formed of Iir water does not melt until it comes into contact with fire or liquid.  This allows the snow to be stored and transported.  The Irasosia Snow Company packages snow in casks and barrels which are in turned shipped all across the Sea of Stars.  Naturally, casks of Iir Snow are considered to be a luxury item in many places.</p>
<p>A few years ago, when the water falling over the Heights of Winter failed to turn to snow for almost half an hour.  The workers were thrown into a brief panic, and several injuries were caused, and production (filling) of snow casks and barrels fell behind a full two weeks.</p>
<p style="text-align:left;"><em>Notes</em>: This is part of this month&#8217;s <a title="RPG Blog Carnical: Fantastic Locations" href="http://www.kjd-imc.org/2012/01/01/rpg-blog-carnival-fantastic-locations/" target="_blank">RPG Blog Carnival: Fantastic Locations</a> hosted by <a title="Keith J Davies - In My Campaign" href="http://www.kjd-imc.org/" target="_blank">Keith Davies</a>.</p>
<p style="text-align:left;">The brief interruption in the snowfall was inadvertently caused by a group of adventurers, but this is not widely known.</p>
<p style="text-align:left;">Photo by <a title="Waterfall" href="https://secure.flickr.com/photos/wjklos/132145766/" target="_blank">William Klos</a> and used under a <a title="CC BY 2.0" href="https://creativecommons.org/licenses/by/2.0/deed.en" target="_blank">Creative Commons Attribution 2.0 Generic</a> license.</p>
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		<title>RPGNow Discounts &#8211; Through February</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/15/rpgnow-discounts-through-february/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/15/rpgnow-discounts-through-february/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 11:45:27 +0000</pubDate>
		<dc:creator>seaofstarsrpg</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Those fine folks at RPGNow/DriveThruRPG have the latest set of discounts up, you can get any of the following items at 20% off (until 12 Feb) with the secret code at the bottom of this entry: Leverage Roleplaying Game [Margaret Weis Productions] The Complete Book of Denizens (d20/OGL) [Inner Circle] Kashindan Main Rules [Lupus Games] [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&amp;blog=8186685&amp;post=3500&amp;subd=seaofstarsrpg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Those fine folks at <a title="RPGNow" href="https://www.rpgnow.com/index.php?affiliate_id=5861" target="_blank">RPGNow</a>/<a title="DriveThruRPG" href="http://www.drivethrustuff.com/index.php?affiliate_id=5861" target="_blank">DriveThruRPG</a> have the latest set of discounts up, you can get any of the following items at 20% off (until 12 Feb) with the <em>secret code</em> at the bottom of this entry:</p>
<div>
<p><span id="more-3500"></span></p>
<div><a title="Leverage RPG" href="http://www.rpgnow.com/product_info.php?products_id=85727?affiliate_id=5861" target="_blank">Leverage Roleplaying Game</a> [Margaret Weis Productions]</div>
<div><a title="Complete Book of Denizens" href="http://www.rpgnow.com/product_info.php?products_id=54942?affiliate_id=5861" target="_blank">The Complete Book of Denizens</a> (d20/OGL) [Inner Circle]</div>
<div><a title="Kashindan" href="http://www.rpgnow.com/product_info.php?products_id=59723?affiliate_id=5861" target="_blank">Kashindan Main Rules</a> [Lupus Games]</div>
<div><a title="Random Encounters Remastered" href="http://www.rpgnow.com/product_info.php?products_id=97719?affiliate_id=5861" target="_blank">Random Encounters Remastered</a> [Purple Duck Games]</div>
<div><a title="Legacy Basic" href="http://www.rpgnow.com/product_info.php?products_id=64385?affiliate_id=5861" target="_blank">Legacy: Basic Edition</a> [Battlefield Press]</div>
<div><a title="Mistborn RPG" href="http://www.rpgnow.com/product_info.php?products_id=97476?affiliate_id=5861" target="_blank">Mistborn Adventure Game Digital Edition</a> [Crafty Games]</div>
<div>.</div>
<div>The <em>secret code</em> that gives 20% off the entire list above is: <em>HotJanuary2012</em></div>
<div>.</div>
<div>This code is good until February 12th, 2012, so use it soon.  Enjoy!</div>
</div>
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