Archive for the ‘Beings’ Category

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Scythe Drake for 5E

5 December, 2014

SCYTHE DRAKE
Large dragon, unaligned

Armor Class 15 (natural armor, Dexterity)
Hit Points 102 (12d10 + 36)
Speed 20 ft., fly 80 ft.

    STR        DEX        CON        INT        WIS        CHA
19 (+4)    12 (+1)    16 (+3)    7 (-2)        12 (+1)    8 (-1)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Lower Draconic
Challenge 6 (2,300 XP)

Actions
Multiattack. The scythe drake makes two attacks: one with its bite and one with its tail. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 9 (2d4 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail Slash. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 19 (3d8 + 6) slashing damage.

Closely related to wyverns and distant cousins to great dragons, scythe drakes have two scaly legs, leathery wings, and a powerful tail that ends in a blade of sharpened bone.

The rare twin-tailed variant of the scythe drake has the following Tail Slash. Melee Weapon Two Attacks: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d8 + 6) slashing damage.

Notes: Think that maybe the Challenge should be dropped, still feeling out the new edition.

For the Pathfinder version.

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New Monster – Scythe Drake

30 November, 2014

Striking like lightning the winged creature, a lesser dragonkine, lashed out with its tail.  The hard bone at the end of the drake’s tail cut through the mail on the warrior’s leg and the flesh underneath as though it were water.

SCYTHE DRAKE    CR 6        XP 2,400
N Large dragon
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +17
DEFENSE
AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)
hp 63 (6d12+24)
Fort +9, Ref +6, Will +8
Immune sleep, paralysis
OFFENSE
Speed 20 ft., fly 60 ft. (poor)
Melee tail-slash +9 melee (2d8+6 /19-20), bite +9 melee (1d8+4), 2 wings +5 (1d6+2)
Space 10 ft.; Reach 5 ft. (10 ft. with tail)
Special Attack rake (2 talons +9, 1d6+4)
STATISTICS
Str 19, Dex 14, Con 18, Int 7, Wis 13, Cha 11
Base Atk +6; CMB +11 (+15 grapple); CMD 23
Feats Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Fly +5, Perception +17, Sense Motive +10, Stealth +7; Racial Modifier +4 Perception
Languages Draconic
SPECIAL ABILITIES Read the rest of this entry ?

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Human Variant – Kanamit (for Pathfinder and D&D5)

5 November, 2014

To serveThe tall Kanamit are hairless and have a dusky lavender-grey skin, their heads have an enlarged  skull and their eyes are dark.  Once, they were servants and agents of the god of libraries and  knowledge but they survived the death of their divine patron.  Their numbers are not large, less than twenty thousand, but they are noticeable wherever they travel due to their towering height and distinctive appearance.

They primarily live on an isolated island dominated by the monastery-city of Kanam, the land is fertile and intensively farmed.  Great trees serve as hatcheries for silkworms that provide cloth for the Kanamit and their bark is turned into paper for the scribes of Kanam.  They export finished cloth, paper and books, primarily hand copied from the Great Library of Kanam.

The monastery-city of Kanam is overseen by the Sage, one of the Dragon Empress’ direct representatives, or, more usually, by a Governor appointed by the Sage.  The Kanamit organize themselves into guilds, including one of farmers, whose grand council in turn works with their dragon ruler.

Kanamit are found usually visiting the cities of the Sea of Stars selling silk and books, seeking rare working to add to their libraries and organizing the importation of food.  For with great size and great intellect, comes a great need for food.  An average Kanamit eats as much as three normal humans.

The Kanamit value the acquisition of knowledge above money, ever seeking to expand their library and their personal knowledge.

Kanamit Standard Traits (Pathfinder)

  • Ability Score  Traits: Kanamit characters gain a +2 racial bonus to Constitution and Intelligence but a -2 to their Dexterity, they are hardy and deep thinkers but their size makes them unwieldy.
  • Size: Kanamit are Medium creatures (only barely) and thus receive no bonuses or penalties due to their size.
  • Base Speed: Humans have a base speed of 30 feet.
  • Languages: Kanamit begin play speaking the Imperial Tongue. Kanamit with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Feat and Skill Traits

  • Large Appetite: A Kanamit must eat as much as three normal people to keep sufficiently fed.
  • Scribe: All Kanamit are intensely trained to read and write, gaining Craft (scribe) as a class skill and a +2 racial bonus on such checks.
  • Strong Mind: Kanamit gain a +2 racial bonus on all Knowledge skills and a +1 racial bonus to Will saves against all mind-affecting abilities (raised to +2 against Confusion and Fear).
  • Wide Back: Kanamit are treated as have a Strength four point higher for determining their ability to carry and move items, their Strength is considered to be two higher when calculating their Combat Maneuver Bonus and Defense.

Offense Trait

  • Larger than Most: When using a non-light weapon sized for a Kanamit, their Strength is considered to be two points higher for the calculation of damage.

Kanamit Traits (D&D5)

  • Ability Score Increase.  Your Intelligence increases by 2 and Constitution by 1.
  • Scribe.  You start with proficiency with scribes tools.
  • Strong Mind.  You gain advantage on all Knowledge skills you have proficiency in and to resist Fear and Confusion.
  • Wide Back.  Your Strength is treated as being four points higher for calculating your ability to lift and carry.

Secrets of the Kanamit Read the rest of this entry ?

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Ypisara, (former) Godesses of Salt, Serpents and Fishes

17 July, 2014

As promised, some time ago, here she is:

Ypisara, (former) Goddess of Salt, Serpents and Fishes

Title             Mother of Serpents, Salt Mother, the Salt Serpent
Portfolio         Formerly Salt, Sepents, Fishes, Now indirectly Saltwork, Serpentfolk
Typical Worshipers     Fishermen, Salt Carvers and Workers, Serpentfolk
Domains         Earth, Repose, Scalykind
Subdomains         Ancestors, Salt
Favored Weapon     Curved Dagger or Kris
Favored Animal(s)     Snake

Light through saltYpisara was a minor goddess with an odd portfolio, the association with fishes was possibly inherited and the least portion of her worship.  The center of her believers were the serpentfolk who mined the salt of the Bitter Hills and hunted among the mangrove swamps of the Darksea Marsh. Not a numerous people but dedicated to their mother-goddess.

When the dragons went to war with the gods, Ypisara was one of the few who saw how the battles were going to play out, she found and submitted to the Empress, asking only that her children and followers be spared.  The Empress agreed and took the life of Ypisara personally, placing the lands and people of Ypisara under her personal protection and rule.

Read the rest of this entry ?

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New Monster – Phantom Warrior

27 March, 2014

Betrayed!  I will be back!Phantom Warrior (CR +1)

The phantom warrior is an echo of a warrior’s spirit who left behind an unfinished task in life, they exist only to called back by strong emotion or magic to attempt to complete that last task in some fashion.

A phantom warrior rarely has an independent existence, they are usually tied to and item of event and are summoned by some trigger to appear in an attempt to complete their unfinished task. Their perception of their status as a spiritual echo is faint and they tend to perceive the world as it had been with the completion of the one task their overriding goal which can make interacting with them difficult.

A phantom warrior looks as a faded version of how they last appeared in life, and when incorporeal light will pass through them, complete with echoes of the equipment they were carrying.

Creating a Phantom warrior

Phantom warrior” is an acquired template that can be added to any living creature that has a Charisma score of at least 6 and can feel devotion to a cause. A phantom warrior retains all the base creature’s statistics and special abilities except as noted here. Read the rest of this entry ?

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New Monster – Vat Soldier (revised)

16 September, 2013

Vat Soldier
A lumpy, misshapen humanoid carrying a large shield and spear and wearing ill-fitting leather armor.  It does not seem very alert -or bright- but it seems strong enough to be dangerous especially with that spear.

Vat Soldier                                                  CR 2 (600 XP)
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ElectroAcidic Animate (Template)

22 August, 2013

ElectroAcidic Animate

Created by a mixture of alchemy and experimental magics, the ElectroAcidic process can temporarily restore creatures to a semblance of half-life by converting the subject into a self-powering creature that eventually hollows itself out and dissolves.

Creating an ElectroAcidic Animate

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