Archive for the ‘Advice’ Category

h1

TPK Avoided . . . so why am I depressed?

20 January, 2012

So, we were playing Pathfinder last night and we got to the final battle, our four 5th level characters (barbarian, cleric, sorcerer and alchemist) against the Frost Rider -the big bad-, his ghoulish thug and four mephit minions.  The sorcerer is my character, more charming than combative but not useless in a fight.

All dressed up like an open grave

Better off dead?

Things started out rough as we were pummeled by an ice storm and then had to climb out from the snow and ice to close with our enemies.  The barbarian went down paralyzed by the ghoul, the alchemist was entangled by the frost riders horned helm and was being brutally stabbed whenever he used a fire bomb.  Both of them were only not brutally killed because the GM choose not to inflict the damage the villains should have.   The cleric and the sorcerer mopped up the mephits while the alchemist was allowed to burn the Frost Rider to death.  Not sure what happened to the ghoul.  Somehow, were were victorious, but for the life of me, I am not sure how in game we could have survived.

Read the rest of this entry ?

h1

Genre Resources I (Early Modern, Modern Horror, Science Fiction)

10 August, 2011

Various things I have found inspirational and useful, organized into broader themes.

Early modern, general:

Organizing information without computers, the Mundaneum of Paul Otlet.  It shows how difficult organizing masses of information before computerized storage systems.

LIFE’s pictorial of the Golden Age of Train Travel.

Why it is difficult being an adventuress in the Victorian period, the clothes are against you.

For modern(ish) horror:

Maundbury, an experiment in shared worlds fiction: an open-source, crowd sourced Gothic Horror setting for use in fiction and gaming.  A small New England town in 1968, filled with secrets and shadows.

Gun Street Girl, comic about the ‘gun’ (bodyguard/hitter) of a modern occult investigator and the problems they get into.  Excellent example for one or two player and a GM sort of game.

Science Fiction, Near Future

Vertical Farming, growing food -at high density- in cities.  Useful for cyberpunk adventures and on colony worlds.

h1

Sean’s GenCon Advice

22 July, 2011

GenCon is less than two weeks away, sadly, I will not be attending this year.  But I want everyone who is going to have a great time.  So, I thought I would share my hard-earned experience and try and help out people who are going.

Preparation:

Read the rest of this entry ?

h1

Geek Culture and Self-Image

23 April, 2011

The RPG Corner links to this interesting post over at Dave Ex Machina where he talks about being a nerd and a problem he has, to wit.

That problem being, I am sick to death of “nerd culture”.

Go and read the article, it is quite interesting, the important thought that he brings up is:

[Y]ou can be into a thing without having to be into being into a thing.

Now, I work in a game store.  I deal with people who are . . . committed to various points of view.  People who live Magic, people who hate D&D 4e, people who love Pathfinder, people who can recite the history of the Clans in Battletech, people who dispise Magic, people who are Clan Loyalist for the Legend of the Five Rings setting and so on.   I get to interact with them all.

Now, I have opinions on games, comics, movies, which may not align with those of the people I interact with.  But unlike so many people I deal with, I do not feel the need to defend my choices or (more importantly) the need to denigrate theirs.

My self-image is not so fragile that it will be shattered by someone who, for example, does not like Joss Whedon’s work (Dollhouse was not his best effort after all), who prefers Magic: the Gathering to the Shadowfist CCG (where I am in the opposite camp) or who loves zombies (which I feel have been very overplayed).  Different people like different things and to different levels, I am entirely cool with that.

People need to be accepting of other peoples views and not defensive when their own opinions are challenged.  I try to be curious instead, for I do want to understand what people liked about, say, a movie I disliked or a game that did not grab me.  Dialog is far more valuable, and less destructive, that reflexive defensive hostility.

Anyway, just my thoughts on this subject.

Edit: L of Geek’s Dream Girl puts it much more eloquently in Amicable Disagreement 101.

h1

Game Theory – Moral Dilemmas: Playing Evil

21 October, 2009

The RPG Blog Carnival for October 2009 is Morality: In-Game and Real Life.  I have taken the easy way out, discussing playing evil characters.

First, my (simple) definition of evil: To desire the ends is to desire the means.

In other words, evil is a willingness to do whatever is needed to achieve your goals.  Remembering the maxim that everyone is the hero in their own story, evil character may have noble goals but the costs they are willing to pay will make them be viewed by most as anything but a hero.
Read the rest of this entry ?

h1

Pro without being Anti

17 September, 2009

Something I had not known about, by name anyway, until joining the RPG Bloggers Network was the existence of the Edition Wars.  I had ideas that there was continued dispute between those using 4e and those playing 3.x and a few people who preferred earlier editions and then the Old School Renassaince movement really got rolling . . .   So, there was lots to argue about it seemed and sometime it got out of hand.

Read the rest of this entry ?

h1

Game Theory – What is a Skill?

5 August, 2009

This discussion*, which I fear may have generated more heat than light, on The Spirits of Eden got me thinking about skills in RPGs, what they can represent and how they should be used.

Read the rest of this entry ?

Follow

Get every new post delivered to your Inbox.

Join 584 other followers

%d bloggers like this: