Tuesday Magic Item – Herrenvold’s Slavecatcher18 September, 2012
The warning bell rang out, slave-catchers spotted! A chill ran down my spine and I dashed for the temple. Even the slave-catchers do not dare to challenge the Goddess of Freedom in her temple, whatever the laws may say.
Joining the flow of newly freed, we dodged though the narrow streets. Alert for catchers and spotters. The temples doors came into view, acolytes with staves stood ready to defend us.
Jebes next to me cried out as metal bands closed around his waist, pulling him back. A spark flashed from the metal, stinging me as I ran on. “Go,” Jebes cried out.
These mancatchers are styled after the one owned by Herrenvold the Bloodhound, capturer of escaped slaves. They are made of polished steel and brass over good hard wood and marked with tags of authorization from the various entities employing the slavecatcher.
Herrenvold’s Slavecatcher is a +1 medium mancatcher that can be used against small-sized creatures without penalty. Each round its keeps someone grappled, the wielder may choose to have it inflict 1d4 points of non-lethal electrical damage (this damage increases to 1d4+2 if the victim tried to escape since the wielder’s last action).
When it is used to capture a slave (or former slave), it becomes a +2 mancatcher, the appropriate tags of authorization on the shaft light up and on a successful attack the captured person takes 2d4 points of non-lethal electrical damage. The detection magics only care if the person was ever a slave, their current legal status does not matter.
Aura moderate divination and transmutation; CL 8th
Slot none; Price 12,315; Weight 10 lbs
Craft Arms and Armor, bull’s strength, detect law, detect thoughts, light, shocking grasp; Cost 6,000 + 315 for the mancatcher
Notes: In memory of -and indirectly inspired by- the terrible travesty against the ideals of America and liberty that was the Fugitive Slave Act of 1850.
More discussion on the problem of slavery in games here.