Off and on across the gaming journals, I have seen the ideas of shared campaigns and shared worlds being discussed. Back (in the dawn of time) when I first started playing D&D, characters bounced from campaign to campaign, world to world, depending on who wanted to DM but there was not really anything resembling a coherent storyline or plot, it was just a lot of storming dungeons, killing things and taking their stuff.
But, as campaigns became more structured and tied to game worlds, those days of easy campaign hopping faded into memory. Sometime ago back when we lived in Oregon City, we tried a new version of a shared world, we called it the FORSE (Friends Of R’Lyeh Shared Earth) Project. Read the rest of this entry ?

