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New Feats – Simple Yet Deadly and Simple Killing

18 March, 2011

Agilon of the Club was a simple man, wielding a simple weapon yet few could stand before his club.  He faced down swordsmen, axe fighters and lancers with nothing more then his trusty length of wood.

Simple Yet Deadly (Combat)

You have mastered the potential of a basic weapon and turned it into a better tool for killing.

Prerequisites: Weapon Focus in a simple weapon.

Benefit: The damage for the simple weapon increases by one step on the following list, as if the weapon’s size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, and so on.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Simple Killing (Combat)

In your hands, a simple weapon becomes a tool of unprecedented death and destruction.

Prerequisites: Simple Yet Deadly.

Benefit: The critical multiplier  for the simple weapon increases by one.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Notes: Just pondering ways to make simple weapons more dangerous and give characters more options.  As Harbinger of Doom suggests below, they can be rolled into one feat with little fear of it being overpowered.

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4 comments

  1. I like these feats a lot! I think that while the simple weapon is still requiring two feats from the prospective fighter to catch up, they are significantly more valid options than they were.

    Because it is a kind of feat tax to catch up to the numbers the martial-weapon-wielding fighter has as a baseline, I would not feel unjustified in combining these benefits into a single feat. It would be overpowered if applied to a non-simple weapon, but… really isn’t, when applied this way.

    Either way, I like ‘em. =)


    • I considered rolling them into one feat but figured that someone would complain that it was overpowered (and I will add that as an option). But I agree, with simple weapons it really is not as it simply moves them to ‘competitive’ with martial weapons not superior.


  2. I like these feats too. I think it needs both feats though, the prerequisite makes sense. I’ll show them to my players and wouldn’t doubt if a couple switch them in next level.

    Note however, your list is off… 1d6, 1d8, 2d4, 1d10, 1d12, 2d6.


    • Thank you. If you use them, please let us know how they work out in play.

      It looks from the weapon size chart, the progression goes: 1d6, 1d8/2d4, 1d12/2d6, 3d6, 4d6. With the exception of 1d10 which goes to 2d8. It looks like the intention in to increase the damage by roughly 50% with each scale upward.

      I certainly would have no problem with someone chosing 2d4 for their weapon damage instead of 1d8 (or 1d12 instead of 2d6) from these feats if that is what suits them better.



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