
New Spell – Call to Arms
November 30, 2009Found another file of old spells written for a now out of print d20 supplement, so I am going to tweak and rename them in the process of converting them over to Pathfinder. Starting with a useful spell for armies or for cities:
Call to Arms
School transmutation [language-dependant]; Level Brd 2, Clr 3, Sor/Wiz 3
Components V, S, M (horn of a ram or a bull), DF
Casting Time 1 action
Range Special
Target Creatures in a 400 ft. + 40 ft. level-radius spread centered on you
Duration Instantaneous
Saving Throw None; Spell Resistance No
This spell sends out a magical warning large enough to cover a small town or the ward of a city. When alert is cast, the caster sends a clear message of up to twenty-five words and selects who can hear the message. The category chosen must be clear and distinct, such as “all men over twenty” or “all of the Arcane Order” or even “everyone.” For those chosen to hear the message it is audible and distinct over any level of ambient noise and will wake most people even from a sound sleep. All others in the area of effect only hear only a fair, indistinct whisper. Like all such spells it cannot speak verbal components, use command words or activate magic items.
Notes: This is the sort of useful magic I would expect to see more of in a mature magical culture. With one spell (or one item) you have the ability to gather people to fight fires, defend the city or attend political debates as needed.

I like it. What does “most people” mean?
People who are not under some effect to keep them asleep, be it drugs, magic or whatever.