
Tuesday Magic Item – Midnight’s Collar
September 29, 2009For those that like familairs, something to provide them with a boost.
Midnight’s Collar
An animal’s collar, always of finest quality material, some are simple others are ornate as reflecting the personalities of their owners.
This item can only be used by a sorcerer’s or wizard’s familiar and is designed to protect and enhance a familiar for a short periods. By a command word from the familiar’s master (free action), the familiar gains the following bonus for three hours, once a day:
• +2 competence modifier on attack rolls, saves and damage
• +2 enhancement bonus to natural armor and a +2 dodge bonus to Armor Class
• A 25% chance to avoid extra damage from critical hits and sneak attacks.
• Lastly, the familiar gains 2d8 temporary hit points.
For larger than normal familiars, the collars can be imbedded with a spell that reduces their size by half (and weight by 90%) until commanded (free action) when they instantly return to their full size. A second command word, once again reduces the familiar. (While under the effects of this size reduction, the familiar is at -5 Strength.)
Strong abjuration and transmutation; CL 7th; Create Wondrous Items, bear’s endurance, bull’s strength, cat’s grace, mage armor; Price: 14,000 (7,000 + 560 xp).
With size reduction, add reduce person to prerequisites; Market Price +4,000 (+2,000 +160xp).
Notes: I am a fan of familiars as they allow for fun roleplaying, and are occasionally even useful. But I always worry about how fragile they can be, therefor, an item to protect them. It was heavilyinspired by the familair protecting spells from back in Tome and Blood.
